Things in the server code room over the past year (but really, the past month more than anything else) have been hectic, but I suppose that the changes should also be listed here as well, for posterity.
Overall, on Star Conquest, this pretty much meant a 66% reduction in CPU utilization, though before all of the performance improvement changes were put in we were running over 120 simultaneous AI pilots in a sector without the server missing a beat.
Still, we could probably use an upgrade some time in the future.
Detailed changes after the break.