Squidsoft MOO Server Updates: The Approach to SQ-1.0.0 (SQ-0.1.12a to SQ-0.3.1)

 Server, Text-Based Games  Comments Off on Squidsoft MOO Server Updates: The Approach to SQ-1.0.0 (SQ-0.1.12a to SQ-0.3.1)
Oct 152011
 

Things in the server code room over the past year (but really, the past month more than anything else) have been hectic, but I suppose that the changes should also be listed here as well, for posterity.

Overall, on Star Conquest, this pretty much meant a 66% reduction in CPU utilization, though before all of the performance improvement changes were put in we were running over 120 simultaneous AI pilots in a sector without the server missing a beat.

Still, we could probably use an upgrade some time in the future.

Detailed changes after the break.

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 Posted by at 11:24 pm

Server Status Upgraded to “Not Airborne”

 Server  Comments Off on Server Status Upgraded to “Not Airborne”
May 022011
 

Everything should be well now, just waiting for the DNS to propagate, which seems to take about two minutes these days.

 Posted by at 8:08 pm

Server Code Enhancement: Changes from SQ-0.1.10 to SQ-0.1.12a

 Server, Text-Based Games  Comments Off on Server Code Enhancement: Changes from SQ-0.1.10 to SQ-0.1.12a
Aug 082010
 

I’ve been doing stuff too! Server stuff!

Believe it or not, SQ-0.1.10 (the server version we used up to the shutdown) actually had some fairly major potential stability issues which have now been rectified. In addition, we’ve added some cool new under-the-hood features (which are of rather limited utility to everyone who isn’t actually a host), which will be after the break.

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 Posted by at 6:11 am

Server Status: UP UPDATED

 Server  Comments Off on Server Status: UP UPDATED
Jul 302010
 

The games are currently online!

By this point, the DNS info has probably propagated, so you can connect via moo.squidsoft.net like normal. If it hasn’t yet gotten to you yet,  you will be able to access the games normally by using the domain biblemanifesto.com instead of moo.squidsoft.net. After the migratory period is over, you should be able to connect to the games just like how you used to be able to!

The games are currently active as such:

Star Conquest is online on ports 7777 and 7771.

Star Conquest: Classic is online on port 7888.

SquidMOO is online on ports 4444 and 4000.

 Posted by at 6:45 pm

Server ETA UPDATED 2010.07.29

 Server  Comments Off on Server ETA UPDATED 2010.07.29
Jul 262010
 

hey yo so i guess i’m in the web 2.0 version of squidsoft.net. this is scary and i think i’m going to ask jason to knock it down to my web 0.5 standards.

Anyways, with that out of the way, I’m going to peg the server’s return at -probably- within the next 2 to 3 days. Bear in mind, this estimate is very, how to put it, optimistic. It could be longer, (or shorter) but we’ll try to get everything sorted as soon as possible. The server should be up TOMORROW, FRIDAY 2010.07.30. Watch out for bears.

In closing,

 Posted by at 6:13 am

Moderately good news, everyone!

 Server, Star Conquest, Text-Based Games  Comments Off on Moderately good news, everyone!
Jul 262010
 

Well, I didn’t want to worry anyone, but the truth is that our plug was pulled before we had quite succeeded in recovering our data. In fact, the process was halted at precisely 99% like a cliffhanger from an episode of 24.

However, this evening, our brave server admin recovered the actual server itself, so our data and hardware is all intact and back in our hands.

Now to find a place to plug it in…

 Posted by at 1:09 am

Unfortunate news!

 Server, Star Conquest, Text-Based Games  Comments Off on Unfortunate news!
Jul 222010
 

Welcome to the (new/temporary?) Squidsoft website! Sadly, circumstances have conspired such that we have lost our server suddenly and unexpectedly! You may consider this to be a life lesson about the often tragic vagaries of fate. I really don’t know much more than that, so that’s all for now! Have a lovely day!

 Posted by at 5:41 pm