Attacking a known bad actor in Free Port Doctrine-abiding space should no longer flag the attacking ship as an aggressor.
Posted at Mon Sep 1 00:49:27 2025 UTC (7 days, 4 hours, and 2 minutes ago)Issued a firmware update to your starmap viewer to make it at least 23% more capable of viewing ships.
Posted at Mon Sep 1 00:56:13 2025 UTC (7 days, 3 hours, 55 minutes, and 14 seconds ago)In approximately 87% of cases, NPC ships with interdictor launchers will conserve their precious interdictor supply by 34.2%, due to ongoing essential worker shortages and budget cuts.
Posted at Mon Sep 1 01:10:24 2025 UTC (7 days, 3 hours, 41 minutes, and 3 seconds ago)Free Port Doctrine known bad actor determination should be more consistent.
Posted at Mon Sep 1 02:09:48 2025 UTC (7 days, 2 hours, 41 minutes, and 39 seconds ago)Fixed an issue that could cause an error to be raised if someone checked their starmap in a sector that contained a gas giant under certain conditions. (real) (final) copy (final v2)
Posted at Mon Sep 1 05:34:26 2025 UTC (6 days, 23 hours, 17 minutes, and 1 second ago)NPC ships now recognize when they've become stationary in more instances.
Posted at Sat Sep 6 23:54:34 2025 UTC (1 day, 4 hours, 56 minutes, and 53 seconds ago)Alliances now get a bonus to command points if they either contributed the core of a given temporary station, or if someone from that alliance happens to be a participant in whatever activity is giving command points.
NOTE: This bonus is only counted once, so a participating alliance won't end up getting extra command points if they're also the contributor of the core!
Posted at Sun Sep 7 05:09:57 2025 UTC (23 hours, 41 minutes, and 30 seconds ago)Hostile NPC ships that have been told to leave the sector that already want to leave the sector should respond more appropriately.
Posted at Mon Sep 8 01:06:02 2025 UTC (3 hours, 45 minutes, and 25 seconds ago)Non-ruthless highsec defenders with onboard interdiction no longer trap ships that they don't actually want to fight in a sector.
Posted at Mon Sep 8 01:51:48 2025 UTC (2 hours, 59 minutes, and 39 seconds ago)Modified NPC ship target acquisition logic so they'll generally prefer to attack ships that aren't actively trying to run away from them.
Posted at Mon Sep 8 02:06:44 2025 UTC (2 hours, 44 minutes, and 43 seconds ago)Fully interdicted NPC ships from an unregistered faction will attempt to perform increasingly unsafe jumps. They're probably going to die either way, but at least this way they'll die on their own terms.
Posted at Mon Sep 8 03:25:10 2025 UTC (1 hour, 26 minutes, and 17 seconds ago)All original work located on this site and within Star Conquest is copyright Squidsoft.net 1998-2025, unauthorised reproduction prohibited.